Graphics formats
DDS texture header inspector
Read DDS dimensions and the optional DX10 format and array fields.
Your inputs
Start with an exampleYour result
Example resultAa — A small example of your colors.
How it works
Check DDS magic and fixed structure sizes. Read the extra 20 bytes when pixel flags and FourCC select DX10.
The default prefix is a 64×64 DXT1 texture header, occupying 128 bytes before pixel data.
Limits
A field inspector, not a texture decoder. Pixel payloads, mip sizes, flags/caps combinations and DXGI support are not validated.