3D file formats
glTF accessor byte layout
Check accessor alignment, stride and required bufferView bytes.
Your inputs
Start with an exampleYour result
Example resultAa — A small example of your colors.
How it works
Align matrix column starts to 4 bytes. Span = accessor offset + (count − 1) × stride + final element data bytes.
Three packed FLOAT VEC3 elements require 3×12 = 36 bytes.
Limits
This checks layout arithmetic, not an entire asset. Sparse accessors, compression extensions and semantic component-type restrictions are excluded.