3D file formats

glTF scene world transforms

Compose parent transforms and export world matrices for a selected scene.

Your inputs

Start with an example

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Your result

Example result

How it works

Build each node’s matrix or T×R×S transform, then multiply parent-world × local while traversing scene roots.

Parent translation (1,0,0) and child translation (0,2,0) place the child at world position (1,2,0).

Limits

Static selected-scene transforms only; no animation, skinning, morphing or external buffers. Shared/repeated tree nodes are rejected. The existing TRS builder covers a single local transform.