3D file formats
glTF scene world transforms
Compose parent transforms and export world matrices for a selected scene.
Your inputs
Start with an exampleYour result
Example resultAa — A small example of your colors.
How it works
Build each node’s matrix or T×R×S transform, then multiply parent-world × local while traversing scene roots.
Parent translation (1,0,0) and child translation (0,2,0) place the child at world position (1,2,0).
Limits
Static selected-scene transforms only; no animation, skinning, morphing or external buffers. Shared/repeated tree nodes are rejected. The existing TRS builder covers a single local transform.