Game development

Tiled animation timing

Turn Tiled tile-animation JSON into a frame timing CSV.

Your inputs

Start with an example

Your inputs stay in your browser.

Your result

Example result

How it works

Add the duration fields in milliseconds. Each CSV row includes the frame’s start, end and tile ID.

Frames lasting 100 ms and 150 ms form a 250 ms loop.

Limits

Paste one tile’s animation array, not an entire map. This does not include playback pauses or engine scheduling delays.