Game development
Tiled animation timing
Turn Tiled tile-animation JSON into a frame timing CSV.
Your inputs
Start with an exampleYour result
Example resultAa — A small example of your colors.
How it works
Add the duration fields in milliseconds. Each CSV row includes the frame’s start, end and tile ID.
Frames lasting 100 ms and 150 ms form a 250 ms loop.
Limits
Paste one tile’s animation array, not an entire map. This does not include playback pauses or engine scheduling delays.