Game development

Unity assembly reference report

Resolve supplied asmdef references and list missing names, duplicates and cycles.

Your inputs

Start with an example

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Your result

Example result

How it works

Resolve name references directly and GUID references through the supplied map. Order known dependencies and identify cycle-blocked assemblies.

Game’s GUID reference resolves to Shared, so Shared comes before Game with no unresolved references.

Limits

Only the supplied files/map are known. Built-in, precompiled and unprovided assemblies can remain unresolved. Platform lists are inspected, not used to simulate Unity compilation.