Game development
Unity assembly reference report
Resolve supplied asmdef references and list missing names, duplicates and cycles.
Your inputs
Start with an exampleYour result
Example resultAa — A small example of your colors.
How it works
Resolve name references directly and GUID references through the supplied map. Order known dependencies and identify cycle-blocked assemblies.
Game’s GUID reference resolves to Shared, so Shared comes before Game with no unresolved references.
Limits
Only the supplied files/map are known. Built-in, precompiled and unprovided assemblies can remain unresolved. Platform lists are inspected, not used to simulate Unity compilation.