Game development
Blender NLA strip planner
Calculate an NLA strip’s timeline end from action range, scale and repeat.
Your inputs
Start with an exampleYour result
Example resultAa — A small example of your colors.
How it works
Timeline span = (action end − action start) × scale × repeat. Add the strip start to get its end frame.
Action range 1–25, scale 2 and repeat 3 spans 144 frames; a strip starting at 10 ends at 154.
Limits
Uses frame intervals, not an inclusive image count. Animated strip time, transitions and retiming controls are excluded.