Game development

Blender NLA strip planner

Calculate an NLA strip’s timeline end from action range, scale and repeat.

Your inputs

Start with an example

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Your result

Example result

How it works

Timeline span = (action end − action start) × scale × repeat. Add the strip start to get its end frame.

Action range 1–25, scale 2 and repeat 3 spans 144 frames; a strip starting at 10 ends at 154.

Limits

Uses frame intervals, not an inclusive image count. Animated strip time, transitions and retiming controls are excluded.