Game development
Godot Camera2D bounds
Calculate the visible world rectangle for a centered, unrotated camera.
Your inputs
Start with an exampleYour result
Example resultAa — A small example of your colors.
How it works
Visible span = viewport size ÷ zoom. Subtract and add half that span around the effective camera center.
A 1280×720 viewport at zoom (2,2) shows 640×360 world units.
Limits
Use the effective rendered center after smoothing, offset and limits. Rotation, stretch transforms and top-left anchoring are excluded.