Game development

UDIM tile coordinates

Find a UDIM tile from UV coordinates or recover its UV bounds.

Your inputs

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Your result

Example result

How it works

Tile number = 1001 + floor(U) + 10 × floor(V). Each tile covers a half-open unit UV interval.

UV (2.25,1.75) is in tile 1013, with bounds U [2,3), V [1,2).

Limits

Uses the ten-column 1001–2000 layout. Negative UV tiles and U coordinates at or beyond 10 are excluded.