Game development
UDIM tile coordinates
Find a UDIM tile from UV coordinates or recover its UV bounds.
Your inputs
Start with an exampleYour result
Example resultAa — A small example of your colors.
How it works
Tile number = 1001 + floor(U) + 10 × floor(V). Each tile covers a half-open unit UV interval.
UV (2.25,1.75) is in tile 1013, with bounds U [2,3), V [1,2).
Limits
Uses the ten-column 1001–2000 layout. Negative UV tiles and U coordinates at or beyond 10 are excluded.